April 4, 2010

4 more PC games that gave the middle finger to PC gamers.

This entry is a continuation of this article: 4 PC games that gave the middle finger to PC gamers.

Whether or not the developers of these games voluntarily intended to enrage PC gamers, we might never know, but one thing is for sure, they sure piss us off.

4. Duke Nukem Forever.
                        "His name is Duke, and he has the best second name on the planet."

What is it?

Sequel to Duke Nukem 3D, Duke Nukem Forever is a First-Person-Shooter that has been in development since 1997 by 3D Realms.

How?

By being the greatest vaporware of all time.

At Grand Theft PC, we are all into determination and perseverance, but, of course, we’d tell you to stop trying once you start looking like an idiot, and if you had anything to do with the development of Duke Nukem Forever, we should inform you that you are way past that mark. On a more serious note, the game has been in development for over 13 years and has undergone more than 2 engine changes. Winner of many Vaporware awards, with countless release dates overdue and no release date in sight, Duke Nukem Forever still remains in development. After all that, we can only assume that 3D Realms has been ****ing with us since 1997.

How could it have been better?


We’d tell them to release the unfinished product already, but since the game has been in development for over 13 years, an unfinished product would look pretty ironic.

3. Command and Conquer 4: Tiberian Twilight.

                                                " He is terribly vexed"

What is it?

Sequel to the highly acclaimed Command and Conquer 3: Tiberium Wars and another entry in the Command and Conquer universe.

How?


By being a really crappy installment of a really great series.

When Westwood studios released Command and Conquer in 1995, they pretty much started the RTS craze, so, when you release a game in the name of Command and Conquer, people will have some expectations. Well, Command and Conquer 4 completely shattered those expectations, and in a negative way.  The game was stripped from what made the other games in the series great. Base building and harvesting were replaced by a “capture the node” system, and, in turn, negative critical reception rolled in.

How could it have been better?


We think that EA games should have shipped the game with apology letters.

2. Grand Theft Auto IV.
                                    "It still runs like crap though"
What is it?


Grand Theft Auto IV lets you play as Niko bellic in Liberty City. It’s another entry in the GTA series.

How?

By being a really unoptimized game.

PC gamers with anything better than an 8800 and a dual core processor would get really sensitive when one tells them that a high-profile game, such as this, plays better on the console because the developers are too lazy to optimize the game for the PC platform.  Of course, when you bother getting the necessary hardware to max this game (think a GTX 280 with an I7 CPU), the visuals are still unimpressive, which further exacerbates our hatred for this game.

How could it have been better?

Although the game did release 6 months after the console version, it would have been better if they delayed the game further to work on the game’s optimization.

1.Spore.


What is it?


Developed by Will Wright, the man responsible for the Sims, Spore was released on September 7th 2008.

How?


By failing completely to live up to the hype, and by having a terrible DRM protection.

Now, I am not saying that Spore is a bad game in any way. It was just not good enough to live up to the hype set by Will Wright’s fans.  The fact is that the game is basically 5 minigames in one box, and each minigame feels severely limited somehow up until you reach the space stage where things really start to take off. The game also has terrible DRM protection, which netted it many horrible user reviews on sites such as Amazon.

How could it have been better?


The DRM protection was a big slap in the face from EA; the limited number of installations made us wonder, what the hell were they thinking? Considering the fact a game such as spore was destined to sell extremely well anyway, the presence of such a draconian DRM protection seriously pisses us off.
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